Thursday, October 11, 2012

Essential Java 3D fast: Developing 3D Graphics Applications in Java (Essential Series)

Essential Java 3D fast: Developing 3D Graphics Applications in Java (Essential Series)

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Product Description

This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including an 8-page colour section. The author takes readers through the different stages of writing a simple program in Java 3D and then shows how to modify and add features to the program. Indeed, one of the best way to learn any programming language is by writing programs. The examples in this book assume a working knowledge of Java and some background in 3D graphics. It is one of the first books to introduce Java 3D at an introductory level.

Essential Java 3D fast: Developing 3D Graphics Applications in Java (Essential Series) Review

This book has obviously been constructed in a very short time. This is evident in the numerous errors in the included source code (not small errors either). Incorrectly referenced pictures also give this book an extremely slow progression. Fundamental concepts to Java3D are included and documented in a comprehendible manner. Another irritating factor with this book is that a third of the content is source code which can be obtained on the WWW anyway. The authors interpretation of the word 'FAST' is quite simply to rush and make copius errors. Final verdict - Unfortunately the typo's, erroneous fig references and content make this book a bit of a.... A much better book is "Java 3D Programming" by Daniel Selman (value for money!). Sorry Ian. Help other customers find the most helpful reviews� Was this review helpful to you? Yes No Report abuse | PermalinkComment�Comment

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